![]() This would be useful information apparently not compiled currently by any guild. Become the top military space pilot or one of the daring space pirates and join the political struggle of. I am very interested in compiling a database of the precise locations of various kinds of precious ore. Vendetta Online Blog New Game Added: Vendetta Online by Richard Vendetta Online is a fast-paced, real time 'twitch' style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. Any automated script would need somehow to record the sound after keying in a target set of coordinates and decode the resulting aural ping, which would be quite difficult by comparison. Personally, I would encode them by using some kind of SONAR device that would ping sounds with higher frequency as the ship approached a specific target whose coordinates were entered using, say, a new "/sonar way, ships would not be able to determine their own coordinates, making hacking very difficult, but mining more convenient. One idea would be to provide 3-D coordinates only for asteroids, but not for anything else. I am tired of spending dozens of minutes repeatedly hunting for that difficult-to-find asteroid containing Pentric or Heliocene ore in a huge asteroid field. It would be very useful to have some means of pinpointing ore locations within sectors.Īlthough it seems that any means of either displaying 3-D coordinates on the HUD or storing them in the errors.log file using the now-defunct "/displayshippos" command is out of the question due to the risk of the data being hacked for use by automated bots (see the related thread "Finer Grids / Coordinate System" ( )), IMHO, there should still be some convenient means of pinpointing ore locations.
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